Top 10 Khorne Units

Khorne is the chaos god of war, blood, and anything to do with demolishing thousands in close combat.

Playing as the disciples of Khorne is one of the most fun experiences you can have in Total War: WARHAMMER 3. Almost exclusively in melee, apart from an artillery unit, it forces you to march with your armies to engage enemies in a glorious battle.

Khornite melee units tend to have incredibly high stats and will easily beat almost any other melee unit in the game. Combined with support units and powerful monsters, the enemy front lines fall after just a few minutes of battle.

If this style of play appeals to you and you’re looking to start a Khorne campaign, you’ll need to know the best units to pick. This list will also come in handy for PvP scenario battles, maximizing the profitability of your army compositions.


10) Furies of Chaos (Khorne)

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Furies of Chaos are an excellent budget option for any army composition, useful for supporting characters in duels against individual enemy entities.

It is best used to deal with artillery or other threats from a distance. 110 speed and the ability to fly gives them unmatched mobility around the map.

Nearly zero defensive stats makes them micro-intensive, so a maximum of 2 Chaos Furies units per army is recommended.


9) Khorne Soul Crusher

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Extremely high piercing damage backed up by magic and flame attacks makes this unit a beast for taking out single entity targets. Great monsters, mighty lords/heroes, or tough cavalry all fall to the Soul Grinder of Khorne.

It also has a missile attack, but it has little usability.

“Precursor Missile Weapon” means you can’t see its range or pick a target from a distance, ordering an attack move will just cause Soul Grinder to melee charge. As a result, this unit’s ranged abilities are not as good as the Soul Grinders generated by other Daemon lords.

This unit can be quite good in the campaign due to how common single entity targets are, but there isn’t much justification for its cost in multiplayer.


8) Chaos Warriors of Khorne (Halberds)

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Khorne’s main anti-big infantry, with sizable stats to stay in the fight.

Being a hard-hitting infantry-based faction has its drawbacks, as cavalry can be devastating if massed together. Halberds are always needed to fortify the flanks and rear.

High armor, leadership, and decent melee defense give these warriors everything they need to hold their own against large units.


7) Meat Hounds of Khorne

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Overall, these are the best bloodhound units in Total War: WARHAMMER 3. The crazy offensive stats with 95 speed are no joke, meathounds can rack up hundreds of kills per battle.

Bring 3-4 of them per army, use them to finish off fleeing units, chew up ranged units and charge the flanks in cycle.


6) Khorne Cranial Cannon

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Skullcannons are a particularly strange unit that seem to be random on the battlefield.

Sometimes I use them to devastating effect, while other times they miss most of their shots. Pretty frustrating considering how little ammo you have.

Instead of being your typical cavalry unit, use your speed to the best of your ability to position the Skullcannon well.

If he manages to attack a mass of infantry units, the mix of flaming, magic, and piercing damage will destroy their hit points.

Once it has run out of ammo, it can be used as a tank-type unit to support your infantry. Ammo reloads during combat and can also fire while moving.


5) Exalted Bloodletters

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Expensive infantry but well worth the price, cutting most other infantry units in the game. Especially good in campaign where you can field 6 or more units per army.

I have yet to find a situation where Exalted Bloodletters are ineffective, aside from being targeted by ranged fire, due to lack of shields.

Otherwise, they will cut through any type of melee target you encounter, regardless of how well armored they are.


4) Blood Shrine of Khorne

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Blood Shrines are powerful magical chariots that grant significant bonuses to all allies around them. Every army on Khorne should have a Sanctuary of Blood at the forefront.

All surrounding Khorne units will receive a +5 bonus to melee attack and +4 to leadership. Additionally, blood shrines regenerate health during combat.


3) Skullcrusher

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With a huge charge bonus, tons of armor, and plenty of melee stats, the Skullcrushers are one hell of a cavalry.

The fairly low speed for a cavalry unit requires you to use them in a less typical way. Instead of constantly sweeping ranged units, you’ll want Skullcrushers fortifying your front line.

Cycling charges from a single Skullcrusher unit will constantly destroy entire enemy units and allow the rest of your army to finish off what’s left.


2) bloodthirsty

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High large armor anti-pierce damage backed by magic and flame attacks.

As a Daemon, Bloodthirsters are entitled to 20% innate physical resistance and 25% magic resistance.

Deathclaws are great targets for ranged enemy units though, especially if they only have 70 armor. So make sure you don’t blindly send your Bloodthirsters to the enemy frontline and leave them there.


1) Minotaurs (Great Weapons)

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In terms of raw offensive power, no other unit on Khorne comes close to the big-armed minotaurs. Huge, bulky creatures that wield substantial battle axes to pierce through all but the strongest of enemies.

Labeled as “anti-big”, don’t think that they are only useful against cavalry or monsters. The Minotaurs (Big Guns) will continue to dominate entire regiments of infantry.

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